Customizations
Table of contents
Customization data files
The general data file containing item prices is called kaizou.bin
and can be found inside the FFX_Data/ffx_ps2/ffx/master/jppc/battle/kernel
folder in the VBF archive.
Block
The customization block is 8 (0x8) bytes long and consists of four shorts.
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | short | appliesTo | Bitfield determining what kind of Equipment the customization can be applied to |
0x2 | short | autoAbilityId | ID of the Auto-ability that can be customized |
0x4 | short | itemId | ID of the Item the customization uses |
0x6 | short | itemCount | Amount of the Item the customization consumes |
The block is repeated for every existing customization. The appliesTo
field is 1 if the customization can be applied to weapons, 2 if it can be applied to armor, or 3 if it can be applied to both. In other words, the first bit determines whether the customization can be applied to weapons, and the second bit determines whether the customization can be applied to armor.
Written by EvelynTSMG