Customizations

Table of contents

  1. Customization data files
    1. Block

Customization data files

The general data file containing item prices is called kaizou.bin and can be found inside the FFX_Data/ffx_ps2/ffx/master/jppc/battle/kernel folder in the VBF archive.

Block

The customization block is 8 (0x8) bytes long and consists of four shorts.

Offset Type Name Notes
0x0 short appliesTo Bitfield determining what kind of Equipment the customization can be applied to
0x2 short autoAbilityId ID of the Auto-ability that can be customized
0x4 short itemId ID of the Item the customization uses
0x6 short itemCount Amount of the Item the customization consumes

The block is repeated for every existing customization. The appliesTo field is 1 if the customization can be applied to weapons, 2 if it can be applied to armor, or 3 if it can be applied to both. In other words, the first bit determines whether the customization can be applied to weapons, and the second bit determines whether the customization can be applied to armor.

Written by EvelynTSMG